![]() ![]() In NPC stations the base broker's fee is 3%. If the order is taken down or expires the fee is not paid back. The broker's fee is paid immediately when the order is created. The broker's fee is a percentage value of the total value of the created market order. With max skills and max standings a station trader will pay 4.6% of the order price as fees/taxes.īroker's fee is paid every time a sell or buy order with duration other than "immediate" is created. This is important to take into account when calculating your profit, but of course the standings can change that further. There are three different taxes: Broker's fee, sales tax and relist fee.Ī station trader with zero standings will pay between 5.1% (at max skills) and 11% of the order price as fees/taxes. Advanced Broker Relations ( 3x, 20M ISK) - reduces the relist fee paid when updating order price by 5 percentage points per level (10% reduction per level).Īny time the market is used there are taxes that need to be paid.Has no effect when trading in player owned structures. This fee is also affected by standings between the trader and the corporation and faction that own the station. At level 5 this brings you from 3% to 1.5%. Broker Relations ( 2x, 125k ISK) – reduces the broker fee by 0.3 percentage points per level (10% reduction per level ignoring the standings).Accounting ( 3x, 5M ISK) - reduces the sales tax by 11% per level from 8% to 3.6% at level 5. ![]() Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage. If you are a station trader, for example, you hang out somewhere else from your goods this increases safety, because trade hubs tend to attract PvP action. What these skills do is allow you to buy and sell goods that are not in your current station/system. For example, Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. Sadly, these skills do not magically move goods around. The info for these skills can be misleading. level 1: anywhere within current solar system.Every buy order can have own effective range limited to this skill. Visibility ( 3x, 7.5M ISK) - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order.Daytrading ( 1x, 15M ISK) – allows to manage orders remotely.with level 5 Procurement skill orders can be set up anywhere in the region, but with level 0 of Visibility they will be limited to the station where they are set. The range of these buy orders are controlled by the Visibility skill. Procurement ( 3x, 1.5M ISK) – allows to setup buy orders remotely.Marketing ( 3x, 3.5M ISK) – allows to setup sell orders remotely.Skills that allow buying and selling remotely: With all these skills trained to level 5 a character can manage up to 305 orders. Tycoon ( 6x, 125M ISK) – grants 32 additional orders per level.Wholesale ( 4x, 35M ISK) – grants 16 additional orders per level.Retail ( 2x, 125k ISK) – grants 8 additional orders per level.Trade ( 1x, 30k ISK) – grants 4 additional orders per level.With no trade skills a character can set up 5 simultaneous orders. Skills that increase the number of market slots: Skills that reduce trading overhead: Accounting, Broker Relations, Advanced Broker Relations.Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon.Trade skills can be divided into three groups: ![]() With more money you can invest in more items making you more money. ![]() While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.
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